Releases
What has changed in Battle For Titan, in plain language.
Three small things put right
The base sheet opens again after you buy something at the Starport — a tap on the base bar had stopped answering once the purchase refreshed the page. The locked world-map teaser no longer sits above a large empty bordered space on wide screens. Admin dropdowns on Safari and iPhone now stand as tall as the fields beside them, so they are easy to tap and line up with their labels. Behind the scenes, six nightly browser checks that had drifted from the pages they watch were brought back in line.
early days Feature The planet strikes back
Global events arrive: sandcrawler columns, roaming sandstorms, Titanite eruptions, and Imperial Bank decrees now shake up every round.
early days Feature Into the unknown
Fog of war descends. Send scout runs across the sands, uncover enemy bases, and keep an eye out for wormsign.
early days Feature A living planet
The world map goes fully 3D: a spinning globe with real terrain, drifting storms, and your empire pinned to its surface.
early days Feature Spoils of war
Raiders can now steal blueprints, battles leave real damage to repair, Commanders get an avatar creator, battle sounds land, and Dun3 installs to your home screen with push alerts.
early days Feature The war deepens
Tiers 2 through 4 unlock the full war machine: advanced units and buildings, research upgrades, special attacks, alliances, and achievements to chase.
early days Feature A line to the engineers
The Dev Channel opens: Commanders talk directly to the engineering staff, and good ideas become features.
early days Feature The gates open
The first playable round of Dun3 goes live: found your base, harvest Titanite, train your first troops, and fight for control of the dunes.