Battle For Titan

Releases

What has changed in Battle For Titan, in plain language.

v2026.9.15-1 Fix

Three small things put right

The base sheet opens again after you buy something at the Starport — a tap on the base bar had stopped answering once the purchase refreshed the page. The locked world-map teaser no longer sits above a large empty bordered space on wide screens. Admin dropdowns on Safari and iPhone now stand as tall as the fields beside them, so they are easy to tap and line up with their labels. Behind the scenes, six nightly browser checks that had drifted from the pages they watch were brought back in line.

v2026.9.14-13 2 updates
Improvement The research bar now shows what you are learning

requested by Commander Nrgphoenix

The little level blocks on the Research screen have stopped being a score and started being a status. The level you are currently learning now breathes gently, fading up to your house colour and back, and every level you have queued behind it sits filled in a darker shade of the same colour. One glance at a line tells you what is being learned, what is waiting its turn, and how much of it you already own — without opening anything or reading a single number.

It shows up in both places the bar appears: the list of research lines and the detail panel you open on one of them. If your device is set to reduce motion the block holds a steady in-between tone instead of breathing, so it is still obvious which level is in hand.

Feature The research queue moves to the top of the page

requested by Commander Nrgphoenix

The research queue no longer sits at the bottom of the Research page. It now opens directly under the page banner, above the filters, as a panel you can fold away with one tap.

Folded, it stays a live readout: the line currently running, its picture, its clock and a thin progress strip. Unfolded, Active research and Queued research each get their own heading, so you can see at a glance what the lab is doing and what is waiting behind it. The panel arrives open when there is something in the queue and folded when the lab is idle, which puts the catalogue higher up the screen exactly on the visits you came to browse.

There is also an "Add to queue" button at the foot of the panel while the lab has room for another line — it drops you straight at the catalogue below and leaves your Hide completed and Hide locked ticks exactly as you set them.

v2026.9.14-12 Maintenance

Behind-the-scenes maintenance.

v2026.9.14-11 Maintenance

Behind-the-scenes maintenance.

v2026.9.14-10 Maintenance

Behind-the-scenes maintenance.

v2026.9.14-9 Fix Two admin pages sit straight on a phone

On a phone, the expedition editor no longer stretches the page sideways, so every tap lands where it was aimed, and the agent settings card no longer pushes its range line past the edge. Behind the scenes, sixteen browser checks that had drifted were repaired and two retired, so the nightly sweep covers those pages again.

v2026.9.14-8 Fix

requested by Commander Nrgphoenix

Tapping just next to the world map's action ring (instead of squarely on it) no longer pops the ring open somewhere new. A miss now does nothing, so it's safe to tap around the ring on your way to somewhere else.

v2026.9.14-7 Maintenance

Behind-the-scenes maintenance.

v2026.9.14-6 Maintenance

Behind-the-scenes maintenance.

v2026.9.14-5 Maintenance

Behind-the-scenes maintenance.

v2026.9.14-4 Improvement A button that fails now says so, and one player's trouble no longer slows everyone

When a press does not go through, you now get a short notice at the top of the page instead of a blank error box, and you can carry on playing while the engineers are told automatically. Behind the scenes, if one Commander's bases hit a fault during the game's regular tick, everyone else's production, queues and missions keep ticking as normal and that Commander is retried on the next pass.

v2026.9.14-3 2 updates
Fix The sound and music buttons remember what you set

Muting effects or music in the top bar used to look undone after the next thing that happened in the game, and a second click then really unmuted you. The buttons now keep your setting through every refresh.

Improvement A fault in one corner no longer takes the whole game down

When something breaks in one part of a page, only that part now steps aside with a short notice, and the rest of the page keeps working: the top bar and side widgets fall back to a neutral tile, a page that cannot load shows a short notice inside the normal frame with the menu intact, and one bad row in a production queue shows as a neutral row beside the healthy ones. Every one of these is reported to the engineers automatically.

v2026.9.14-2 Fix

requested by Commander Nrgphoenix

Fixed the world map's action wheel on mobile: tapping just outside it to close it could sometimes land on one of its buttons instead — near the edge of the screen it could even fire an action like Attack or Mail by mistake. Tapping away now closes it cleanly every time.

v2026.9.14-1 Fix Queuing the next research level no longer locks you out

Queuing a second research level behind one already running could crash every page of the game for that Commander until the first level finished. The waiting research now shows its picture on the production floor like the active one, and the game opens normally.

v2026.9.13-10 Fix Map taps pick the blip you touched

On the flat world map, tapping a rival's unit parked right next to one of yours now opens the rival's menu, not yours, matching the globe.

Behind the scenes the nightly browser checks now notice after a single missed night if they stop running, and they cover more of the game.

v2026.9.13-9 Maintenance

Behind-the-scenes maintenance.

v2026.9.13-8 Maintenance

Behind-the-scenes maintenance.

v2026.9.13-7 Maintenance

Behind-the-scenes maintenance.

v2026.9.13-6 Fix

requested by Commander Nrgphoenix

Fixed the world map's action wheel so it closes itself after you use it. Sending a Spy or recalling an attacking force used to leave the wheel sitting open on screen — it now tucks itself away the moment the order is away.

v2026.9.13-5 Maintenance

Behind-the-scenes maintenance.

v2026.9.13-4 Fix Tutorial anchor checks and the Production-floor lock work again

Since early September the Tutorial Builder's anchor check reported every element as missing, because the game had started refusing to show its own pages inside the checker. It can look again, and when a page genuinely cannot be opened it now says so instead of blaming the element. The nightly sweep that re-checks live tutorials is now able to run.

On the Progression page, the Production floor row now actually hides or greys the Production-floor shortcut and page, the same way the Commander row was fixed earlier today. A tutorial step pointing at the Production floor now takes the Commander there instead of back to the tutorials list.

Also for tutorial authors: on a phone, saving a step no longer snaps the drawer's open sections shut. That started with a library update on the 12th and is fixed.

v2026.9.13-3 Fix Locking a whole menu group now works

An admin can lock a whole menu group such as Commander behind a condition. Until now the setting on the group itself did nothing and only the pages under it could be locked. The group tile now follows its own setting: it disappears while locked, comes back with a "New" marker once you meet the condition, and the marker clears when you open any page under it.

v2026.9.13-2 Feature Progressive unlock — the game opens up as you grow

requested by Commander Nrgphoenix

Battle For Titan now reveals itself step by step. A new Commander starts with the essentials and each further menu item, Build tab, move order and page section opens the moment its condition is met — build a Barracks and the unit tabs appear, raise a Hyperion Research Center and Research comes online, launch your first attack and the Alliance and Rankings pages open, and after your first day Achievements and the Points Shop join in. A surface that is close but not yet yours shows dimmed with an amber lock; tap it and the game tells you exactly what opens it. Newly opened surfaces carry a small "new" marker until you have visited (or used) them. Existing Commanders are evaluated fresh on the same rules, so anyone who already has the buildings and the history sees everything they had before. Admins stage the whole ladder from the new Progression page: per surface open / locked-but-shown / hidden, re-lock, conditions (including Commander tier), and how long the "new" marker stays; a single round switch turns the ladder off entirely.

v2026.9.13-1 Feature Leadership research — units allowed at a base

requested by Commander Nrgphoenix

Research now has a Leadership effect: each base can hold up to a set number of mobile units, and the cap grows as the research levels up. When a shipment, a return, a transfer or reinforcements would push a base over its cap, the arriving units hold and wait just outside and land the moment room frees up — you see a "waiting, base at capacity" notice on the mission until then. Admins attach the effect to a research line in the admin tools; until they do, nothing changes at your bases.

v2026.9.12-5 Fix

requested by Destralak

Fixed a mismatch in Spy travel times: a Spy on foot now takes a little longer to reach its target than a Trike scouting the same ground, matching the pace it was always meant to move at.

v2026.9.12-4 Maintenance

Behind-the-scenes maintenance.