Commander skills
Every skill line your Commander can spend points on, and what each level does.
Attack
Assault Doctrine 1
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Assault Doctrine 2
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Assault Doctrine 3
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Veteran Corps 1
Hardened veterans absorb more punishment. +3% unit HP per level (cum. +6% at level 2).
Veteran Corps 2
Hardened veterans absorb more punishment. +3% unit HP per level (cum. +6% at level 2).
Shock Tactics 1
Overwhelming opening salvos. +5% damage in the first combat round per level (cum. +10% at level 2). Requires Assault Doctrine level 2.
Opens with any of: Assault Doctrine 2
Shock Tactics 2
Overwhelming opening salvos. +5% damage in the first combat round per level (cum. +10% at level 2). Requires Assault Doctrine level 2.
Opens with any of: Assault Doctrine 2
Defense
Garrison Command 1
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Garrison Command 2
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Garrison Command 3
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Garrison Command 4
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Fortification Engineer 1
Reinforced structural bracing. -5% damage taken by Structures per level (cum. -10% at level 2).
Fortification Engineer 2
Reinforced structural bracing. -5% damage taken by Structures per level (cum. -10% at level 2).
Rapid Response 1
Faster alert relays. +5 minutes attack warning per level (cum. +10 at level 2). Requires Garrison Command level 2.
Opens with any of: Garrison Command 2
Rapid Response 2
Faster alert relays. +5 minutes attack warning per level (cum. +10 at level 2). Requires Garrison Command level 2.
Opens with any of: Garrison Command 2
Economy
Harvest Overseer 1
Overseer efficiency drills. +4% harvest rate per level (cum. +12% at level 3).
Harvest Overseer 2
Overseer efficiency drills. +4% harvest rate per level (cum. +12% at level 3).
Harvest Overseer 3
Overseer efficiency drills. +4% harvest rate per level (cum. +12% at level 3).
Banker's Favor 1
Favorable Imperial Bank terms. Reduces the exchange spread factor per level (cum. spread x0.90 at level 1, x0.80 at level 2).
Banker's Favor 2
Favorable Imperial Bank terms. Reduces the exchange spread factor per level (cum. spread x0.90 at level 1, x0.80 at level 2).
Power Discipline 1
Disciplined load balancing. Raises the power-throttle factor from 0.5 to 0.65. Requires Harvest Overseer level 2.
Opens with any of: Harvest Overseer 2
Logistics
Drill Sergeant 1
Drill-yard efficiency. -4% unit train time per level (cum. -12% at level 3).
Drill Sergeant 2
Drill-yard efficiency. -4% unit train time per level (cum. -12% at level 3).
Drill Sergeant 3
Drill-yard efficiency. -4% unit train time per level (cum. -12% at level 3).
Construction Foreman 1
Foreman-led crews. -5% building build time per level (cum. -10% at level 2).
Construction Foreman 2
Foreman-led crews. -5% building build time per level (cum. -10% at level 2).
Fleet Marshal 1
Marshaled convoys move faster. +5% mission travel speed per level (cum. +10% at level 2). Requires Drill Sergeant level 2 OR Construction Foreman level 2.
Opens with any of: Drill Sergeant 2, Construction Foreman 2
Fleet Marshal 2
Marshaled convoys move faster. +5% mission travel speed per level (cum. +10% at level 2). Requires Drill Sergeant level 2 OR Construction Foreman level 2.
Opens with any of: Drill Sergeant 2, Construction Foreman 2
Starport Liaison 1
-1 day starport delivery time. Requires Fleet Marshal level 1.
Opens with any of: Fleet Marshal 1
Command
War College 1
Staff college doctrine. +10% commander XP per level (cum. +20% at level 2).
War College 2
Staff college doctrine. +10% commander XP per level (cum. +20% at level 2).
Research Directorate 1
Directed research staff. +5% research speed per level (cum. +10% at level 2).
Research Directorate 2
Directed research staff. +5% research speed per level (cum. +10% at level 2).
Allied Coordinator 1
Coordinated joint attacks. Reduces the joint-attack sync delay penalty per level (cum. penalty x0.75 at level 1, x0.50 at level 2). Requires War College level 1.
Opens with any of: War College 1
Allied Coordinator 2
Coordinated joint attacks. Reduces the joint-attack sync delay penalty per level (cum. penalty x0.75 at level 1, x0.50 at level 2). Requires War College level 1.
Opens with any of: War College 1
Recon
Pathfinder Corps 1
Pathfinders scout the way. +15% scout/spy speed per level (cum. +30% at level 2).
Pathfinder Corps 2
Pathfinders scout the way. +15% scout/spy speed per level (cum. +30% at level 2).
Deep Survey 1
Wider survey passes. +25% destination reveal radius per level (cum. +50% at level 2).
Deep Survey 2
Wider survey passes. +25% destination reveal radius per level (cum. +50% at level 2).
Counter-Intelligence 1
Counter-intel patrols. +0.10 intercept chance vs enemy scouts at your bases per level (cum. +0.20 at level 2). Requires Pathfinder Corps level 1.
Opens with any of: Pathfinder Corps 1
Counter-Intelligence 2
Counter-intel patrols. +0.10 intercept chance vs enemy scouts at your bases per level (cum. +0.20 at level 2). Requires Pathfinder Corps level 1.
Opens with any of: Pathfinder Corps 1
These figures are read from the live game data as this round is configured, so they are what you will actually be charged.