Battle For Titan
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Research

Every research line and level, with what each level grants and what it costs.

Harvesting Efficiency

Level 1

400 100

Refined extraction techniques. +10% harvester yield per level.

Research time
10m
Tier
1

Requires: Refinery

Level 2

640 160

Refined extraction techniques. +10% harvester yield per level.

Research time
15m
Tier
1

Requires: Refinery

Level 3

1,025 255

Refined extraction techniques. +10% harvester yield per level.

Research time
22m 30s
Tier
1

Requires: Refinery

Level 4

1,640 410

Refined extraction techniques. +10% harvester yield per level.

Research time
33m 45s
Tier
1

Requires: Refinery

Level 5

2,620 655

Refined extraction techniques. +10% harvester yield per level.

Research time
50m 38s
Tier
1

Requires: Refinery

Leadership

Level 1

1,250 750

Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.

Research time
5h
Tier
1

Level 2

10,000 7,500

Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.

Research time
12h
Tier
1

Level 3

35,000 25,000

Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.

Research time
1d
Tier
2

Level 4

72,000 48,000

Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.

Research time
2d
Tier
3

Level 5

125,000 84,000

Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.

Research time
2d
Tier
4

Titanite Compression

Level 1

300 75

Denser storage of raw Titanite. +20% storage capacity per level.

Research time
10m
Tier
1

Requires: Silo

Level 2

480 120

Denser storage of raw Titanite. +20% storage capacity per level.

Research time
15m
Tier
1

Requires: Silo

Level 3

770 190

Denser storage of raw Titanite. +20% storage capacity per level.

Research time
22m 30s
Tier
1

Requires: Silo

Level 4

1,230 305

Denser storage of raw Titanite. +20% storage capacity per level.

Research time
33m 45s
Tier
1

Requires: Silo

Level 5

1,965 490

Denser storage of raw Titanite. +20% storage capacity per level.

Research time
50m 38s
Tier
1

Requires: Silo

Refinery Logistics

Level 1

800 200

Streamlined unloading docks. +1 harvester slot per refinery per level.

Research time
20m
Tier
1

Requires: 3 × Refinery

Level 2

1,280 320

Streamlined unloading docks. +1 harvester slot per refinery per level.

Research time
30m
Tier
1

Requires: 3 × Refinery

Vault Expansion

Level 1

500 125

Deeper Imperial Bank vaults. +25% safe capacity per level.

Research time
15m
Tier
1

Requires: 2 × Silo

Level 2

800 200

Deeper Imperial Bank vaults. +25% safe capacity per level.

Research time
22m 30s
Tier
2

Requires: 2 × Silo

Level 3

1,280 320

Deeper Imperial Bank vaults. +25% safe capacity per level.

Research time
33m 45s
Tier
1

Requires: 2 × Silo

Level 4

2,050 510

Deeper Imperial Bank vaults. +25% safe capacity per level.

Research time
50m 38s
Tier
4

Requires: 2 × Depot, 2 × Silo

Level 5

3,275 820

Deeper Imperial Bank vaults. +25% safe capacity per level.

Research time
1h 15m
Tier
1

Requires: 2 × Silo

Scanning

Level 1

350 90

Long-range detection. +2 minutes attack warning per level.

Research time
10m
Tier
1

Requires: 2 × Observatory

Level 2

560 145

Long-range detection. +2 minutes attack warning per level.

Research time
15m
Tier
1

Requires: 2 × Observatory

Level 3

895 230

Long-range detection. +2 minutes attack warning per level.

Research time
22m 30s
Tier
1

Requires: 2 × Observatory

Level 4

1,435 370

Long-range detection. +2 minutes attack warning per level.

Research time
33m 45s
Tier
1

Requires: 2 × Observatory

Level 5

2,295 590

Long-range detection. +2 minutes attack warning per level.

Research time
50m 38s
Tier
1

Requires: 2 × Observatory

Long-Range Optics

Level 1

350 90

Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.

Research time
10m
Tier
1

Requires: 2 × Observatory

Level 2

560 145

Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.

Research time
15m
Tier
1

Requires: 2 × Observatory

Level 3

895 230

Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.

Research time
22m 30s
Tier
3

Requires: 2 × Observatory

Level 4

1,435 370

Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.

Research time
33m 45s
Tier
1

Requires: 2 × Observatory

Level 5

2,295 590

Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.

Research time
50m 38s
Tier
1

Requires: 2 × Observatory

Counter-Intelligence

Level 1

350 90

Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.

Research time
10m
Tier
1

Requires: 2 × Observatory

Level 2

560 145

Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.

Research time
15m
Tier
1

Requires: 2 × Observatory

Level 3

895 230

Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.

Research time
22m 30s
Tier
1

Requires: 2 × Observatory

Level 4

1,435 370

Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.

Research time
33m 45s
Tier
1

Requires: 2 × Observatory

Level 5

2,295 590

Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.

Research time
50m 38s
Tier
1

Requires: 2 × Observatory

Allied Quarters

Level 1

700 175

Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.

Research time
20m
Tier
1

Requires: 2 × Barracks

Level 2

1,120 280

Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.

Research time
30m
Tier
1

Requires: 2 × Barracks

Level 3

1,790 450

Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.

Research time
45m
Tier
2

Requires: 2 × Barracks

Level 4

2,865 715

Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.

Research time
1h 7m
Tier
1

Requires: 2 × Barracks

Level 5

4,590 1,145

Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.

Research time
1h 41m
Tier
1

Requires: 2 × Barracks

Colonization

Level 1

7,500 1,875

Colonial charter to found new bases beyond your first. Level 1 also authorizes MCV construction (2× Repair Platform); each level raises your base cap by one.

Research time
12h
Tier
2

Requires: Repair Platform

Level 2

30,000 7,500

Colonial charter to found new bases beyond your first. Level 1 also authorizes MCV construction (2× Repair Platform); each level raises your base cap by one.

Research time
1d
Tier
3

Requires: Repair Platform

Level 3

120,000 30,000

Colonial charter to found new bases beyond your first. Level 1 also authorizes MCV construction (2× Repair Platform); each level raises your base cap by one.

Research time
2d
Tier
4

Requires: Repair Platform

Rapid Deployment

Level 1

1,050 265

Pre-positioned fuel dumps and standing march orders. Every level moves your armies 5% faster, on top of your House and your commander.

Research time
20m
Tier
1

Level 2

1,680 420

Pre-positioned fuel dumps and standing march orders. Every level moves your armies 5% faster, on top of your House and your commander.

Research time
30m
Tier
1

Level 3

2,690 675

Pre-positioned fuel dumps and standing march orders. Every level moves your armies 5% faster, on top of your House and your commander.

Research time
45m
Tier
2

Field Command

Level 1

1,050 265

Staff officers who can hold a bigger formation together. Each level raises the number of units you may send out in a single army.

Research time
5h 6m
Tier
1

Level 2

1,680 420

Staff officers who can hold a bigger formation together. Each level raises the number of units you may send out in a single army.

Research time
30m
Tier
1

Level 3

2,690 675

Staff officers who can hold a bigger formation together. Each level raises the number of units you may send out in a single army.

Research time
45m
Tier
2

Command Network

Level 1

1,050 265

Relay stations that keep more forces in contact at once. Each level lets you have more forces on the move at the same time — armies, scouts and spies alike.

Research time
5h
Tier
1

Level 2

1,680 420

Relay stations that keep more forces in contact at once. Each level lets you have more forces on the move at the same time — armies, scouts and spies alike.

Research time
12h
Tier
1

Level 3

2,690 675

Relay stations that keep more forces in contact at once. Each level lets you have more forces on the move at the same time — armies, scouts and spies alike.

Research time
45m
Tier
3

Alliance Coordination

Level 1

1,050 265

Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.

Research time
5h
Tier
1

Level 2

1,680 420

Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.

Research time
12h
Tier
1

Level 3

2,690 675

Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.

Research time
1d
Tier
3

Level 4

4,300 1,075

Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.

Research time
1h 7m
Tier
3

Level 5

6,880 1,725

Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.

Research time
1h 41m
Tier
4

These figures are read from the live game data as this round is configured, so they are what you will actually be charged.

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