Research
Every research line and level, with what each level grants and what it costs.
Harvesting Efficiency
Level 1
400 100
Refined extraction techniques. +10% harvester yield per level.
- Research time
- 10m
- Tier
- 1
Requires: Refinery
Level 2
640 160
Refined extraction techniques. +10% harvester yield per level.
- Research time
- 15m
- Tier
- 1
Requires: Refinery
Level 3
1,025 255
Refined extraction techniques. +10% harvester yield per level.
- Research time
- 22m 30s
- Tier
- 1
Requires: Refinery
Level 4
1,640 410
Refined extraction techniques. +10% harvester yield per level.
- Research time
- 33m 45s
- Tier
- 1
Requires: Refinery
Level 5
2,620 655
Refined extraction techniques. +10% harvester yield per level.
- Research time
- 50m 38s
- Tier
- 1
Requires: Refinery
Leadership
Level 1
1,250 750
Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.
- Research time
- 5h
- Tier
- 1
Level 2
10,000 7,500
Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.
- Research time
- 12h
- Tier
- 1
Level 3
35,000 25,000
Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.
- Research time
- 1d
- Tier
- 2
Level 4
72,000 48,000
Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.
- Research time
- 2d
- Tier
- 3
Level 5
125,000 84,000
Stronger officers maintain control over larger garrisons and more complex operations. Each level raises the number of units a base can keep under command and unlocks advanced Command research.
- Research time
- 2d
- Tier
- 4
Titanite Compression
Level 1
300 75
Denser storage of raw Titanite. +20% storage capacity per level.
- Research time
- 10m
- Tier
- 1
Requires: Silo
Level 2
480 120
Denser storage of raw Titanite. +20% storage capacity per level.
- Research time
- 15m
- Tier
- 1
Requires: Silo
Level 3
770 190
Denser storage of raw Titanite. +20% storage capacity per level.
- Research time
- 22m 30s
- Tier
- 1
Requires: Silo
Level 4
1,230 305
Denser storage of raw Titanite. +20% storage capacity per level.
- Research time
- 33m 45s
- Tier
- 1
Requires: Silo
Level 5
1,965 490
Denser storage of raw Titanite. +20% storage capacity per level.
- Research time
- 50m 38s
- Tier
- 1
Requires: Silo
Refinery Logistics
Level 1
800 200
Streamlined unloading docks. +1 harvester slot per refinery per level.
- Research time
- 20m
- Tier
- 1
Requires: 3 × Refinery
Level 2
1,280 320
Streamlined unloading docks. +1 harvester slot per refinery per level.
- Research time
- 30m
- Tier
- 1
Requires: 3 × Refinery
Vault Expansion
Level 1
500 125
Deeper Imperial Bank vaults. +25% safe capacity per level.
- Research time
- 15m
- Tier
- 1
Requires: 2 × Silo
Level 2
800 200
Deeper Imperial Bank vaults. +25% safe capacity per level.
- Research time
- 22m 30s
- Tier
- 2
Requires: 2 × Silo
Level 3
1,280 320
Deeper Imperial Bank vaults. +25% safe capacity per level.
- Research time
- 33m 45s
- Tier
- 1
Requires: 2 × Silo
Level 4
2,050 510
Deeper Imperial Bank vaults. +25% safe capacity per level.
- Research time
- 50m 38s
- Tier
- 4
Requires: 2 × Depot, 2 × Silo
Level 5
3,275 820
Deeper Imperial Bank vaults. +25% safe capacity per level.
- Research time
- 1h 15m
- Tier
- 1
Requires: 2 × Silo
Scanning
Level 1
350 90
Long-range detection. +2 minutes attack warning per level.
- Research time
- 10m
- Tier
- 1
Requires: 2 × Observatory
Level 2
560 145
Long-range detection. +2 minutes attack warning per level.
- Research time
- 15m
- Tier
- 1
Requires: 2 × Observatory
Level 3
895 230
Long-range detection. +2 minutes attack warning per level.
- Research time
- 22m 30s
- Tier
- 1
Requires: 2 × Observatory
Level 4
1,435 370
Long-range detection. +2 minutes attack warning per level.
- Research time
- 33m 45s
- Tier
- 1
Requires: 2 × Observatory
Level 5
2,295 590
Long-range detection. +2 minutes attack warning per level.
- Research time
- 50m 38s
- Tier
- 1
Requires: 2 × Observatory
Long-Range Optics
Level 1
350 90
Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.
- Research time
- 10m
- Tier
- 1
Requires: 2 × Observatory
Level 2
560 145
Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.
- Research time
- 15m
- Tier
- 1
Requires: 2 × Observatory
Level 3
895 230
Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.
- Research time
- 22m 30s
- Tier
- 3
Requires: 2 × Observatory
Level 4
1,435 370
Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.
- Research time
- 33m 45s
- Tier
- 1
Requires: 2 × Observatory
Level 5
2,295 590
Refined optics for the Observatory line. Each level extends your live viewing radius — +2 tiles per level, capped at 24.
- Research time
- 50m 38s
- Tier
- 1
Requires: 2 × Observatory
Counter-Intelligence
Level 1
350 90
Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.
- Research time
- 10m
- Tier
- 1
Requires: 2 × Observatory
Level 2
560 145
Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.
- Research time
- 15m
- Tier
- 1
Requires: 2 × Observatory
Level 3
895 230
Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.
- Research time
- 22m 30s
- Tier
- 1
Requires: 2 × Observatory
Level 4
1,435 370
Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.
- Research time
- 33m 45s
- Tier
- 1
Requires: 2 × Observatory
Level 5
2,295 590
Counter-espionage network. Each level improves your odds of detecting an enemy spy — the top level unmasks the attacker on a detected spy or a killed scout.
- Research time
- 50m 38s
- Tier
- 1
Requires: 2 × Observatory
Allied Quarters
Level 1
700 175
Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.
- Research time
- 20m
- Tier
- 1
Requires: 2 × Barracks
Level 2
1,120 280
Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.
- Research time
- 30m
- Tier
- 1
Requires: 2 × Barracks
Level 3
1,790 450
Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.
- Research time
- 45m
- Tier
- 2
Requires: 2 × Barracks
Level 4
2,865 715
Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.
- Research time
- 1h 7m
- Tier
- 1
Requires: 2 × Barracks
Level 5
4,590 1,145
Barracks annexes that house allied garrisons. Each level lets your base quarter more allied units stationed for its defense.
- Research time
- 1h 41m
- Tier
- 1
Requires: 2 × Barracks
Colonization
Level 1
7,500 1,875
Colonial charter to found new bases beyond your first. Level 1 also authorizes MCV construction (2× Repair Platform); each level raises your base cap by one.
- Research time
- 12h
- Tier
- 2
Requires: Repair Platform
Level 2
30,000 7,500
Colonial charter to found new bases beyond your first. Level 1 also authorizes MCV construction (2× Repair Platform); each level raises your base cap by one.
- Research time
- 1d
- Tier
- 3
Requires: Repair Platform
Level 3
120,000 30,000
Colonial charter to found new bases beyond your first. Level 1 also authorizes MCV construction (2× Repair Platform); each level raises your base cap by one.
- Research time
- 2d
- Tier
- 4
Requires: Repair Platform
Rapid Deployment
Level 1
1,050 265
Pre-positioned fuel dumps and standing march orders. Every level moves your armies 5% faster, on top of your House and your commander.
- Research time
- 20m
- Tier
- 1
Level 2
1,680 420
Pre-positioned fuel dumps and standing march orders. Every level moves your armies 5% faster, on top of your House and your commander.
- Research time
- 30m
- Tier
- 1
Level 3
2,690 675
Pre-positioned fuel dumps and standing march orders. Every level moves your armies 5% faster, on top of your House and your commander.
- Research time
- 45m
- Tier
- 2
Field Command
Level 1
1,050 265
Staff officers who can hold a bigger formation together. Each level raises the number of units you may send out in a single army.
- Research time
- 5h 6m
- Tier
- 1
Level 2
1,680 420
Staff officers who can hold a bigger formation together. Each level raises the number of units you may send out in a single army.
- Research time
- 30m
- Tier
- 1
Level 3
2,690 675
Staff officers who can hold a bigger formation together. Each level raises the number of units you may send out in a single army.
- Research time
- 45m
- Tier
- 2
Command Network
Level 1
1,050 265
Relay stations that keep more forces in contact at once. Each level lets you have more forces on the move at the same time — armies, scouts and spies alike.
- Research time
- 5h
- Tier
- 1
Level 2
1,680 420
Relay stations that keep more forces in contact at once. Each level lets you have more forces on the move at the same time — armies, scouts and spies alike.
- Research time
- 12h
- Tier
- 1
Level 3
2,690 675
Relay stations that keep more forces in contact at once. Each level lets you have more forces on the move at the same time — armies, scouts and spies alike.
- Research time
- 45m
- Tier
- 3
Alliance Coordination
Level 1
1,050 265
Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.
- Research time
- 5h
- Tier
- 1
Level 2
1,680 420
Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.
- Research time
- 12h
- Tier
- 1
Level 3
2,690 675
Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.
- Research time
- 1d
- Tier
- 3
Level 4
4,300 1,075
Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.
- Research time
- 1h 7m
- Tier
- 3
Level 5
6,880 1,725
Shared command protocols with your allies. Each level lets one more allied commander station units at your bases — Allied Quarters still decides how many units in total.
- Research time
- 1h 41m
- Tier
- 4
These figures are read from the live game data as this round is configured, so they are what you will actually be charged.