Releases
What has changed in Battle For Titan, in plain language.
Three small things put right
The base sheet opens again after you buy something at the Starport — a tap on the base bar had stopped answering once the purchase refreshed the page. The locked world-map teaser no longer sits above a large empty bordered space on wide screens. Admin dropdowns on Safari and iPhone now stand as tall as the fields beside them, so they are easy to tap and line up with their labels. Behind the scenes, six nightly browser checks that had drifted from the pages they watch were brought back in line.
v2026.9.12-3 Maintenance
Behind-the-scenes maintenance.
v2026.9.12-2 Maintenance
Behind-the-scenes maintenance.
v2026.9.12-1 Maintenance
Behind-the-scenes maintenance.
v2026.9.11-6 Fix
requested by Commander Destralak
The "While you were away" card on the Home page now catches you up on what happened since you actually stepped away, instead of what happened since your last login. If you stay signed in for days or weeks, it will now reflect a real break instead of going stale.
v2026.9.11-5 Maintenance
Behind-the-scenes maintenance.
v2026.9.11-4 Fix
requested by Destralak
Fixed the march-time estimate the map shows before you send a Spy or a Scout — it was quoting a pace that had nothing to do with the actual mission, sometimes off by several times over. The number on the ring now matches how fast that mission really travels.
v2026.9.11-3 2 updates
requested by Commander Nrgphoenix
The Research page used to answer only half the question. If a level needed buildings, it said so; if it needed a tier, another research line, an upgrade you had not bought, or a blueprint you had not recovered, it said nothing at all — and in some cases still offered you a Research button that was then refused.
Open a line now and the panel lists everything that level asks for, the parts you have already met included, each one marked as done, as something you can go and start right now, or as blocked behind something else. A blueprint names the mission that hands it over and takes you straight there. The Tier line has stopped claiming you have a tier you do not. The same information now appears on the line's own card in the list, so the card and the panel can no longer tell you two different stories.
One dead end is closed with it. A handful of levels were gated on a mission that never hands over that particular blueprint, which made them unreachable by any route at all. Finishing the named mission now counts as well as recovering the blueprint itself, so those lines open the way they always should have.
requested by Commander Nrgphoenix
The Research page used to show each line's progress as a single bar filling up from the left. It told you roughly how far along you were and nothing else — to learn how many levels a line even had, you had to read the label.
That bar is now split into one block per level. Five blocks lit and one dark means level 5 of 6, and you can see it without reading a word. A line you have finished is lit end to end; a line you have not started shows every block still waiting for you. The same blocks now appear in the panel that opens when you tap a line, which until now told you less about your progress than the row you tapped to get there.
The blocks are square-edged and sit a little taller than the old bar, because a block you have not earned yet has to be visible to be worth counting.
v2026.9.11-2 Maintenance
Behind-the-scenes maintenance.
v2026.9.11-1 Maintenance
Behind-the-scenes maintenance.
v2026.9.10-4 Maintenance
Behind-the-scenes maintenance.
v2026.9.10-3 Maintenance
Behind-the-scenes maintenance.
v2026.9.10-2 Improvement Research, regrouped
requested by Commander Nrgphoenix
The Research page now sorts every line into fields — Industry, Command, Intelligence, Reconnaissance and Expansion — with a bar along the top to move between them and a banner naming the one you are in. Pick any line to open a panel that spells out what it needs, what the next level actually buys you, what it costs, and what it opens up further down the tree. Two switches let you hide what you have finished and what you cannot start yet, so a long list gets short fast. Each field carries its own artwork behind its banner, Overview included, and the banner is built to let that artwork be seen: the picture fills the plate and the field's name sits on a band along its foot rather than across the middle of it. Expect these headers to grow a face over the coming updates.
v2026.9.10-1 Maintenance
Behind-the-scenes maintenance.
v2026.9.9-6 Maintenance
Behind-the-scenes maintenance.
v2026.9.9-5 Fix
Fixed a console error some admins were seeing on the Dev Channel pages, and restored the top bar's queue button on a couple of pages where it had stopped opening the panel.
v2026.9.9-4 Maintenance
Behind-the-scenes maintenance.
v2026.9.9-3 Fix Achievements pop-up hardened against a rare crash
The achievement detail pop-up could, in rare timing, fail and leave the page unresponsive — most likely if you opened an achievement just as the page was moving or refreshing itself. Nobody has reported hitting it, but the same underlying fault caused several real crashes elsewhere in the game over the past weeks, so rather than wait for a report we swept the remaining places it could still happen and closed them. The achievements pop-up and the top bar menus now keep their state clear of the browser's own controls, and a standing check stops the pattern coming back.
v2026.9.9-2 Maintenance
Behind-the-scenes maintenance.
v2026.9.9-1 Fix
Fixed a rare glitch where the player/base/resources menu at the top of the screen could throw an error and stop responding right after navigating between pages.
v2026.9.8-5 3 updates
requested by Commander Destralak
Switching bases now keeps you on the same tab you were looking at — hop from your Vehicles tab on one base to another and you'll land right back on Vehicles, not the Buildings tab. This applies everywhere you can switch bases: the base menu, the mobile base bar, and the swipe gesture.
requested by Commander Destralak
On mobile, the Command Desk's question-mark button now sits level with the "back to top" arrow when no music is playing, instead of floating a bit higher for no reason.
requested by Commander Destralak
The Dev Channel now keeps showing what the Field Engineer is doing on a thread through every work cycle, not only the first one — a thread it was busy testing no longer flips to "next in line" halfway through, and its timeline lists each step.
v2026.9.8-4 Maintenance
Behind-the-scenes maintenance.
v2026.9.8-3 Maintenance
Behind-the-scenes maintenance.
v2026.9.8-2 Maintenance
Behind-the-scenes maintenance.
v2026.9.8-1 Maintenance
Behind-the-scenes maintenance.
v2026.9.7-7 Maintenance
Behind-the-scenes maintenance.