Releases
What has changed in Battle For Titan, in plain language.
Behind-the-scenes maintenance.
v2026.9.8-2 Maintenance
Behind-the-scenes maintenance.
v2026.9.8-1 Maintenance
Behind-the-scenes maintenance.
v2026.9.7-7 Maintenance
Behind-the-scenes maintenance.
v2026.9.7-6 Maintenance
Behind-the-scenes maintenance.
v2026.9.7-5 Fix
requested by Commander Destralak
Fixed a follow-up issue with the base switcher on mobile: after buying something (units, resources, anything that updates your counters), tapping another base in the switcher could close it instead of taking you there. Switching bases now works reliably right after a purchase.
v2026.9.7-4 Fix
requested by Commander Destralak
Fixed a rare mobile glitch where opening the base switcher and quickly tapping a base could instead open an unrelated vehicle's details underneath it. Switching bases on the go should now behave every time, however fast you tap.
v2026.9.7-3 Art Cleaner research plates
The bevelled frame around research blueprints is gone everywhere it still lingered: the production floor, the orders strip on the Build page, and both the tiles and the detail card on the Tech tree. Blueprints now sit flat like every other plate, with the same coloured rims telling you what you can start, what is running and what is done. Behind the scenes, the Command Desk now keeps track of its own workload and stuck maintenance runs are stopped early, so help desk answers keep coming without eating into the week's budget.
v2026.9.7-2 3 updates
The Command Desk no longer gives up on a question when the front is busy. It now waits up to four minutes for an answer and quietly tries a second time before it ever says "the desk is busy" — and your message is picked up within a second instead of waiting on the next minute.
While it works, the desk tells you what it is doing in plain words — searching the Field Manual, reading a chapter, checking your bases and queues, writing the answer — with a small pulse so a long wait never looks frozen. If you nudge it ("still there?"), the nudge joins your open question instead of becoming a second case, and the engineers see the whole exchange when it reaches them. A question can no longer be closed on our side as "answered" without an actual answer reaching you.
(Dev Channel #611)
The research cards now show each line's plate on a clean dark tile — the old blue bevelled frame is gone — and a line you can start right now gets your House's colour on its rim. (Dev Channel #563)
Eight expedition rewards — the ones tied to the Depot, Metal Wall, Rapid Cannon Turret, Subterranean Storage, Command Center, Adamantium Wall, Training Center and Space Station — now correctly reveal the matching upgrade once the expedition completes, instead of handing you the finished building outright. Queue the upgrade from the Build page as normal once it unlocks.
v2026.9.7-1 2 updates
requested by Commander Destralak
Push notifications for Dev Channel messages could arrive on your phone for a thread you'd already read on the web, if the notification was just a little slow to go out. Those pushes now check first and stay quiet if you've already seen the update.
requested by Commander Nrgphoenix
The Merge controls on the Production floor used to notice only one large order that had spread itself across several lines. If you had two separate orders of the same unit — two lines both building the same soldier, or one running while more of it waited in the queue — they were invisible to each other and no Merge button appeared, which is exactly where you most wanted one.
The floor now asks the simpler question: is this the same unit, at this building? Anything of that unit gets one heading naming the whole lot, with Merge all to pull every line and every waiting order of it together, and a Merge on each line whenever another line is building the same thing. Where there is genuinely nothing to merge, no button appears — and the buttons re-read the floor after every press, so they keep telling you the truth as the picture changes.
v2026.9.6-14 Fix Upgraded buildings now count toward research and tier requirements
requested by Commander Destralak
If you'd already replaced a building with its upgraded version (like a Silo becoming a Depot), some research lines and tier advancement could get stuck asking for the building you no longer had — even though the upgrade was strictly better. Those checks now recognize the upgraded building too, so progress that looked blocked should be clear to continue.
v2026.9.6-13 Maintenance
Behind-the-scenes maintenance.
v2026.9.6-12 Maintenance
Behind-the-scenes maintenance.
v2026.9.6-11 Fix
Fixed a Command Desk hiccup where the "Reading, Commander…" placeholder could stay stuck on screen after the real answer had already arrived — you'd have to scroll up to find it. The desk now catches itself up as soon as you open the panel again.
v2026.9.6-10 Fix Blueprint finds now unlock the upgrade, not the unit
requested by Commander Destralak
Six blueprint expeditions — the ones behind Fast Trike, Large Concrete, the Tanker conversion, Medium Soldier, Heavy Harvester and the Octopod conversion — now correctly reveal the matching upgrade once the expedition completes, instead of handing you the finished unit outright. Queue the upgrade from the Build page as normal once it unlocks.
v2026.9.6-9 Fix Blueprint-unlocked vehicles no longer double up
requested by Commander Destralak
Found a blueprint for an upgraded vehicle and started the matching upgrade at the factory? You could briefly see both the old and new version sitting in your vehicle list until the upgrade finished. Now only one shows at a time, the whole way through.
v2026.9.6-8 Maintenance
Behind-the-scenes maintenance.
v2026.9.6-7 Maintenance
Behind-the-scenes maintenance.
v2026.9.6-6 Maintenance
Behind-the-scenes maintenance.
v2026.9.6-5 Fix
Squashed a family of rare glitches that could show up right after switching screens quickly — a base sheet, a filter panel, an image viewer or the mention list occasionally throwing an error mid-navigation. All of them are fixed now, checked against a real browser doing exactly that.
v2026.9.6-4 Fix
Fixed a rare glitch on mobile where the menu, base switcher or Dev Channel's quick-actions sheet could get confused right after you moved to a new page — mostly noticeable as the Escape key or back gesture not closing things cleanly in that split second.
v2026.9.6-3 Maintenance
Behind-the-scenes maintenance.
v2026.9.6-2 Fix
Quieted down a harmless nightly hiccup in the test site's error log so real problems are easier to spot.
v2026.9.6-1 Improvement Merge a waiting order into the run
requested by Commander Nrgphoenix
The Merge controls now reach into a factory's waiting list. Queue more of something a factory is already building and that waiting order grows its own Merge button — one press and it joins the run instead of waiting its turn, which also hands you back the queue slot it was holding. Merge all does the same sweep in one go: it folds every line of an order together and pulls the waiting orders of that same unit in with them.
Two orders of the same unit can now become one even when none of it is building yet. Where a factory is tied up with something else and your orders are stacking up behind it, the later one carries a Merge that folds it into the one in front — same units, one queue slot instead of two, and it keeps the earlier order's place in the line rather than going to the back.
Nothing is lost in a merge. Units already built stay built, the work put into the one still on the bench travels across, and the order is delivered in full — it simply runs on fewer lines from there. Where there is nothing to merge, neither button appears.
v2026.9.5-4 5 updates
Unexplored sites on the tech tree no longer give away what they are hiding. A site you have not run yet still sits there as somewhere worth going, but it no longer draws a line to the research it would open up, and that research no longer lists the site among the things it is waiting on.
That also clears up a detail card that used to argue with itself — listing something as still missing while telling you, further down, that you already had everything it needed. Explore the site and the connection appears, as it should.
The tech tree was not reading your expedition record, so every site on it looked untouched no matter how much ground you had covered. A site you had already explored sat there greyed out as though you had never found it.
It now shows where you actually stand: a site you have finished reads as done, one you are part-way through reads as underway, and one that is ready for you reads as ready. Sites still shut behind something else stay shut, so a place you cannot go yet does not invite you to go there.
The automated engineer now treats what a Commander asks for as the front of the queue, every time. Findings the game files about itself — nightly checks, polish notes, follow-ups an engineer splits off — wait in their own backlog, and that backlog is only worked while the week's engineering capacity is running ahead of schedule. When it is, several of those small items are built and deployed together instead of one release each.
The Dev Channel's capacity card now shows whether that backlog lane is open or closed, and the automated checks file fewer, better-ranked findings a night, so your own reports are answered sooner and the room is quieter.
requested by Commander Nrgphoenix
The Upgrades tab no longer hands you the whole catalogue in one long run. A search box and a category dropdown now sit above the list, and they stay pinned at the top of the screen along with the tabs as you scroll — so you can change what you are looking at without scrolling back up first.
A category describes what an upgrade actually gives you: buildings, defense, infantry, vehicles, aircraft, and your House's special weapon in a group of its own. Each one shows how many upgrades are waiting inside it. The tab always opens on everything, and your hide-completed switch keeps remembering its setting exactly as it does today.
requested by Commander Destralak
A research line you have taken to its highest level now reads "Fully researched." Some lines used to say "Not yet available." right next to their own 5/5, which read as a contradiction and told you nothing useful. Every finished line now gives you the same clear answer at a glance.
v2026.9.5-3 Fix Unfound blueprints stay unfound on the tech tree
Research recovered from expeditions is meant to stay a secret until you find it, and the technology tree was quietly giving some of it away. A research line that hangs an extra level behind an expedition showed that level in its count, and opening the line listed it outright — by name, with its price and build time — so a line you had actually finished reading as unfinished was the least of it.
The tree now counts and lists only the levels you can actually reach. Find the blueprint and the extra level appears, exactly as it should have all along. The Field Manual's copy of the tree got the same treatment: it is a reference work anyone can read, so it no longer documents discoveries nobody has made yet.
Nothing you have researched has changed — this is only about what the tree was willing to tell you.